miércoles, 18 de noviembre de 2009

LET'S PLAY BACKGAMMON! (2º ESO - Bilingüe)


BACKGAMMON RULES

- SETUP -
Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar.


Figure 1. A board with the checkers in their initial position.

The points are numbered for either player starting in that player's home board. The outermost point is the twenty-four point, which is also the opponent's one point. Each player has fifteen checkers of his own color. The initial arrangement of checkers is: two on each player's twenty-four point, five on each player's thirteen point, three on each player's eight point, and five on each player's six point.
Both players have their own pair of dice and a dice cup used for shaking. A doubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game.


- OBJECT OF THE GAME -


The object of the game is move all your checkers into your own home board and then bear them off. The first player to bear off all of their checkers wins the game.

Figure 2. Direction of movement of White's checkers. Red's checkers move in the opposite direction.





- MOVEMENT OF THE CHECKERS -

To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.
The roll of the dice indicates how many points, or pips, the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point. The following rules apply:

  • A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.

  • The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point (either three or five spaces from the starting point) is also open.





Figure 3. Two ways that White can play a roll of









  • A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.
  • A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.

- HITTING AND ENTERING -

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.
Any time a player has one or more checkers on the bar, his first obligation is to enter those checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice.
For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.



Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.


If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.


After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.



- BEARING OFF -

Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. Thus, rolling a 6 permits the player to remove a checker from the six point.
If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides. A player is under no obligation to bear off if he can make an otherwise legal move.

Figure 5. White rolls
and bears off two checkers.
A player must
have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off. The first player to bear off all fifteen checkers wins the game.
If you have any doubt, please click here.

Play backgammon against computer!!!

If you've got a board, but you need a couple of dice, please, click here

miércoles, 11 de noviembre de 2009

Temperatures scales

Temperature is a measure of molecular motion

Air temperature is one of those things that everyone is familiar with, which turns out to be more complicated than it might seem at first.

A thermometer actually measures the average kinetic energy of the various gas molecules that make up the air around it - let's call them "air molecules."


As you can see in the graphic on the left, air molecules in colder air move slowly compared to those in warmer air. The kinetic energy of an air molecule is directly proportional to the velocity of the molecule.

This means that colder air has less kinetic energy than warmer air.
When air molecules collide with a thermometer, kinetic energy is transferred from the air molecules to the glass and then to the mercury molecules inside the thermometer.
As the mercury molecules begin moving faster they move farther apart, pushing the mercury up in the thermometer.

In colder air, the energy from the air molecules colliding with the thermometer transferring to the mercury molecules is less than the energy from warmer air. As a result, the mercury molecules move slower in the colder air and the mercury inside the thermometer does not expand as far up the tube as it does in the warmer air.

Temperature is the level of heat in a gas, liquid, or solid. Three scales are commonly used for measuring temperature. The Celsius and Fahrenheit scales are the most common. The Kelvin scale is primarily used in scientific experiments.


Celsius Scale
The Celsius scale was invented in 1742 by the Swedish astronomer, Anders Celsius. This scale divides the range of temperature between the freezing and boiling temperatures of water into 100 equal parts. You will sometimes find this scale identified as the centigrade scale. Temperatures on the Celsius scale are known as degree Celsius (ºC).

Fahrenheit Scale
The Fahrenheit scale was established by the German-Dutch physicist, Gabriel Daniel Fahrenheit, in 1724. While many countries now use the Celsius scale, the Fahrenheit scale is widely used in the United States. It divides the difference between the melting and boiling points of water into 180 equal intervals. Temperatures on the Fahrenheit scale are known as degree Fahrenheit (ºF).

Kelvin Scale
The Kelvin scale is named after William Thompson Kelvin, a British physicist who devised it in 1848. It extends the Celsius scale down to absolute zero, a hypothetical temperature characterized by a complete absence of heat energy. Temperatures on this scale are called Kelvins (K).

Converting Temperatures
It is sometimes necessary to convert temperature from one scale to another. Here is how to do this.

To convert from ºC to ºF use the formula: ºF = ºC x 1.8 + 32.
To convert from ºF to ºC use the formula: ºC = (ºF-32) / 1.8.
To convert from K to ºC use the formula: ºC = K – 273.15
To convert from ºC to K use the formula: K = ºC + 273.15.
To convert from ºF to K use the formula: K = 5/9 (ºF – 32) + 273.15.
To convert from K to ºF use the formula: ºF = 1.8(K – 273.15) + 32.

martes, 27 de octubre de 2009

Renewable and non renewable energy (2º ESO Bilingüe)






Si picháis aquí podéis ver el excelente trabajo realizado por Gema Muñoz y Rocío Abreu de 2º CD Bilingüe que expusieron en clase.

Nuestro lector, Jeffrey, nos explicó este tema de las energías renovables y no renovables (repitiendo la pronunciación de renewable y sources mil veces...) con esta presentación hecha por él mismo.


Las actividades que hemos visto en este tema son estas

miércoles, 21 de octubre de 2009

Newton´s Law of Motion (2º ESO Bilingüe)


For further information, please click here

miércoles, 14 de octubre de 2009

"Contact" - 1997 (1º Bch - CMC)


Acabamos de ver la película "Contact" como complemento del primer tema acerca del universo.
Esta película es la adaptación cinematográfica del libro del mismo nombre del prestigiosos y famosos astrónomo de origen checoslovaco Carl Sagan, conocido por la serie de televisión "Cosmos" que exploraba las maravillas del Universo y fallecido poco después del estreno. Dirigida por Robert Zemeckis y protagonizada por Jodie Foster nos plantea la siguiente situación: ¿Qué pasaría si recibiéramos un mensaje del espacio exterior que nos indicase que no estamos solos en el Universo, como repercutiría en este acontecimiento a nivel mundial, a los gobiernos, la religiones, la comunidad científica,etc.?.

La película muestra muchas teorías científicas verdaderas, por lo que la película tiene más de ciencia que de ciencia ficción, lo primero en destacar de la cinta son los primeros 5 minutos, en los cuales las cámara hace un fantástico travelling desde la estratosfera de la Tierra, pasando por los planetas del Sistema Solar, alejándose de las estellas más cercanas y por último pasando entre las galaxias, para terminar como dice la famosa frase en la pupila de una niña, la pequeña Eleanor Ann Arroway (Jodie Foster), en este "Zoom estelar" se quiere sugerir los siguiente: en la Tierra, las ondas de radio y televisión que se emiten, también viajan por el espacio por lo que cerca de la Tierra existirá un caos de sonidos, voces y músicas y al alejarse la cámara, estas voces se van apagando hasta quedar en silencio, esto se debe a que las ondas de radio al igual que la luz tienen un alcance limitado, pero aún así las ondas alcanzan largas distancia, lo mismo pasa con la luz de las estrellas que vemos en las noches despejadas, la luz pudo ser emitida por la estrella cuando los dinosaurios aun dominaban el planeta, por lo que cuando se apaga la luz de un estrella, puede que esta halla desaparecido hace miles de años.

Para ver la ficha de trabajo de esta película, pincha aquí

martes, 13 de octubre de 2009

Densidad (1º E.S.O.)

Para calcular la densidad de un cuerpo, necesitas saber 2 cosas:
- La masa
- El volumen

Después tendrás que dividir la masa (gr) entre el volumen (cm3) y ya tendrás el valor de la densidad.

Aquí tienes todo lo necesario para hallar la densidad de una piedra y de una esfera. Anímate y mándame tu respuesta con una explicación de tus resultados. Las mejores serán publicadas ;)
Para reiniciar pincha aquí

viernes, 9 de octubre de 2009

Materia y energía (2º E.S.O.)

Pesar con una balanza (1º ESO)

Vamos a ver si sois capaces de averiguar la masa correcta de una bola de hierro y una piedra. Para reiniciar, pincha aquí

Representaciones gráficas (2º ESO)

Hola de nuevo, aquí he subido una serie de imágenes de gráficas de espacio - tiempo y velocidad - tiempo que creo que os ayudarán a comprenderlo mejor.

martes, 6 de octubre de 2009

Escalas y tamaños del universo

Aquí os dejo a los de 1º BCH un par de vídeos acerca del tamaño del universo.
Creo que os gustarán y harán que os planteéis una nueva perspectiva acerca del verdadero tamaño de nuestro entorno.


The Scale Of Some Stuff In The Universe - Funny videos are here



Aquí tenéis una comparación de la estrella más grande que se conoce hasta hora (Canis majoris, de la constelación del Can Mayor con la nuestra, el Sol. Según últimas estimaciones, se piensa que tiene un radio 3.000 veces mayor que el Sol.







Zoom cósmico

jueves, 1 de octubre de 2009

Comienzo del curso 2009/2010

Bienvenidos a todos.

En este curso atenderé a:
- 1º ESO D-E (NoBil)
- 2º ESO A-B (Bil)
- 2º ESO C-D (Bil)
- 1º Bch de CMC B
- 1º Bch de CMC C

Intentaré tener actualizado el blog para que podamos trabajar a través de él todo lo posible. Tanto a la hora de mandaros trabajos como para recibirlos.

Los que me conocéis ya sabéis que en este mundo diferencio a 2 tipos de fumadores:

- Los ignorantes
- Los desgraciados

Elige.

¿Sabrías definir a cada uno de ellos? Anímate y responde!!