miércoles, 18 de noviembre de 2009

LET'S PLAY BACKGAMMON! (2º ESO - Bilingüe)


BACKGAMMON RULES

- SETUP -
Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar.


Figure 1. A board with the checkers in their initial position.

The points are numbered for either player starting in that player's home board. The outermost point is the twenty-four point, which is also the opponent's one point. Each player has fifteen checkers of his own color. The initial arrangement of checkers is: two on each player's twenty-four point, five on each player's thirteen point, three on each player's eight point, and five on each player's six point.
Both players have their own pair of dice and a dice cup used for shaking. A doubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game.


- OBJECT OF THE GAME -


The object of the game is move all your checkers into your own home board and then bear them off. The first player to bear off all of their checkers wins the game.

Figure 2. Direction of movement of White's checkers. Red's checkers move in the opposite direction.





- MOVEMENT OF THE CHECKERS -

To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.
The roll of the dice indicates how many points, or pips, the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point. The following rules apply:

  • A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.

  • The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point (either three or five spaces from the starting point) is also open.





Figure 3. Two ways that White can play a roll of









  • A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.
  • A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.

- HITTING AND ENTERING -

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.
Any time a player has one or more checkers on the bar, his first obligation is to enter those checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice.
For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.



Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.


If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.


After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.



- BEARING OFF -

Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. Thus, rolling a 6 permits the player to remove a checker from the six point.
If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides. A player is under no obligation to bear off if he can make an otherwise legal move.

Figure 5. White rolls
and bears off two checkers.
A player must
have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off. The first player to bear off all fifteen checkers wins the game.
If you have any doubt, please click here.

Play backgammon against computer!!!

If you've got a board, but you need a couple of dice, please, click here

11 comentarios:

  1. teacher this game is...uf... very dificult

    ResponderEliminar
  2. Don´t worry, be patient. Next day you´ll understand better.

    See U tomorrow

    ResponderEliminar
  3. maestro me he estado entrenando estos dias y te reto el lunes a un combate ;D aceptalo si te gano me quitas lo del control por decir ostia. ¿OK? wuajajajajaja (risa malvada)

    ResponderEliminar
  4. Vale, si me ganas te quito lo del control. ¿Pero qué vas a hacer para que no te quite otro punto por haberlo repetido aquí?

    ResponderEliminar
  5. maestro la pagina de ingleeess esa esta mu mal yo no he aprendio con esa página demas asta ahora no me he dao cuenta XD... postada:¿ te doy la direccion? ademas si la gente no lo entiende en ingles la página que yo digo lo explica en español .

    ResponderEliminar
  6. Primero vamos a probar a ver si lo entiendes cuando yo te lo explique en inglés. Y, por cierto, la página esta es excelente y lo explica estupendamente

    ResponderEliminar
  7. maestro nooooooooooooooo :( por fa maestrooo además ami "la palabra" yo no sabia que era palabrota. yo la digo en expresion de sorpresa ... xfaaaaaaaaaa

    ResponderEliminar
  8. jejeje maestro me as pillao esque yo la pagina ni la he mirao :P lo que pas aque estoy acostumbrao a la otra

    ResponderEliminar
  9. finally teacher is very easy ^_^

    ResponderEliminar
  10. Este comentario ha sido eliminado por un administrador del blog.

    ResponderEliminar
  11. Este comentario ha sido eliminado por un administrador del blog.

    ResponderEliminar

Hola, gracias por dejar tu comentario.

Espero que te identifiques correctamente para poder responderte de manera adecuada.
Selecciona la opción "Nombre/URL" y dime quién eres.

Mejor primero pon el curso y después tu nombre y primer apellido. Ej: 2ºESO C - Javier García.

Te responderé y te ayudaré lo antes posible.

Saludos.